

My report shows that the Inquisitorial band arrived at the citadel for the heist. This report features Game Master Ryan LaPlante and players Tom McGee as Interrogator Nero Abagnale, Laura Elizabeth as Piper Fairley, Tyler Hewitt as Seth Corbyn and Del Borovic as Sister Olianne Mina. I am Inquisitor Temperance Pryce, keeper of the Inquisition’s Black Library, and this is the second volume in a report on the Valentyne Heresy - an actual play podcast set in the Genesys Adaptation of Warhammer 40K’s Dark Heresy RPG. Welcome back to the grim darkness of the 41st Millennium. You can also get cool merchandise featuring your favourite Dumb-Dumbs & Dice characters and catchphrases at Want to play the 40K adaptation of Genesys yourself? You can find the rules at: Will the band compromise their position to defend the Inquisitorial Taurox against a Skullshield attack? Enjoying The Valentyne Heresy? You can become a Patron of Dumb-Dumbs & Dice for as little as $1 a month at and gain access to a ton of extra BTS fun. Seth and Olianne disguised themselves and destroyed the cameras following them, Nero clandestinely obtained a blood sample from Crungus Markus, and Piper determined through meditation that she was correct to have doubts about Nero. My report shows that the heist has commenced. Who orchestrated such a coordinated and brazen assassination attempt and, more immediately, will Piper’s disguise fool Bane’s representative long enough to win the heist? Enjoying The Valentyne Heresy? You can become a Patron of Dumb-Dumbs & Dice for as little as $1 a month at and gain access to a ton of extra BTS fun. My report shows that, after Warden and Jacinta narrowly escaped the Skullshield attack and retaliation, the Inquisitorial band was immediately forced to fight as fire rained down on Rancid and the House leaders. Damn shame.Welcome back to the grim darkness of the 41st Millennium.

Stopping an aura is amazing, but realistically if they're within 12" you're going to die, and the D3 thing only has 1 good result for most units picking the unit then rolling makes that rule mostly worthless. (the last two has been cut so maybe they're not complete/completely right)ĭoes the Obyron teleport only work if Zahndrekh is on the field? That's rubbish. If within 3" of Zandrek he can take Zandrek's wounds If killed, he can still fight in the phase (like the Wulfens, for example)Ĭan reroll leadership tests of Sautekh units within 6"Īt the end of the movement phase you can teleport Obyron and a unit of Sautekh infantry within 6" of Zandrek Passing madness: roll a d3, choose an infantry unit within 6 at the start of the turn Might as well ask about Obyron's as well, to see how they might still interact.Īt the start of enemy turn choose a character within 12 and it can't active rulesĪt the beginning of your turn choose a sautek infantry within 6 and add 1 to advance, charges and hit rolls Some clarification on Zahndrekh's rules would be nice. Spoletta wrote: I'm at work right now, but if you ask for specific necron rules, i can sneak a translation here and there.
